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Words near each other
・ The Tower (novel)
・ The Tower (Once Upon a Time)
・ The Tower (poem)
・ The Tower (Tarot card)
・ The Tower (The Legendary Pink Dots album)
・ The Tower and the Hive
・ The Tower at Stony Wood
・ The Tower House
・ The Tower House, Lubenham
・ The Tower King
・ The Tower Magazine
・ The Tower of Babble
・ The Tower of Babel (Bruegel)
・ The Tower of Blue Horses
・ The Tower of Cabin
The Tower of Druaga
・ The Tower of Druaga (anime)
・ The Tower of Dudes
・ The Tower of Lies
・ The Tower of London (novel)
・ The Tower of Power!
・ The Tower of Silence (album)
・ The Tower of Silence (film)
・ The Tower of Silence (novel)
・ The Tower of the Elephant
・ The Tower of the Elephant (collection)
・ The Tower of the Seven Hunchbacks
・ The Tower of the Seven Hunchbacks (film)
・ The Tower of the Seven Hunchbacks (novel)
・ The Tower of Zanid


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The Tower of Druaga : ウィキペディア英語版
The Tower of Druaga

Family ComputerMSXFM-7X68000Game BoyPC EngineVirtual Console
Wii (Famicom)Wii (Arcade)DS}}
|genre=Action RPG,
Maze
|modes=Up to 2 players, alternating turns
|ports=Appears on Namco Museum Volume 3 and DS
|cabinet=Upright, cabaret, and cocktail
|arcade system=Namco Super Pac-Man
|cpu=2x Motorola M6809 @ 1.536 MHz
|monitor=Vertical orientation, Raster, 224 x 288 resolution
|sound=1x Namco WSG @ 1.536 MHz
}}
is a maze-based action role-playing arcade game released by Namco in .〔(【引用サイトリンク】publisher=GameFAQs )〕 It is the first game in the ''Babylonian Castle Saga'' series, inspired by Sumerian and Babylonian mythology, including the ''Epic of Gilgamesh'' and Tower of Babel.
The game was a success, attracting millions of fans in Japan with its mix of action and role-playing game elements. The game laid the foundations for the action role-playing game genre,〔 inspiring Nihon Falcom's ''Dragon Slayer''.〔 Both ''The Tower of Druaga'' and ''Dragon Slayer'' largely began the trend of combining RPG mechanics with arcade-style action mechanics,〔 inspiring action role-playing games such as ''Hydlide'' and ''Ys'' as well as ''The Legend of Zelda''.〔
''The Tower of Druaga'' runs on Namco Super Pac-Man hardware but with a video system like that used in ''Mappy'', and is the first game from Namco to display its year in Roman numerals on the title screen. It was later ported to the MSX, Famicom and remade for the PC Engine platform by Game Studio. Its first appearance outside Japan was in the third compilation of the ''Namco Museum Volume'' series for the PlayStation and also appears on Namco Museum compilations for Nintendo DS, PSP, and Xbox 360.
Originally the game and its sequels had no specific setting other than "the tower". However, in recent years, the series has been retconned as being set in the fantasy kingdom of "Babylim". A 2008 anime series, beginning with ''The Tower of Druaga: The Aegis of Uruk'', uses the game as its back story, though is set many decades later.
==Gameplay==
The player assumes the role of the hero Gilgamesh, whose goal is to rescue the maiden from the demon Druaga. To do this, he must traverse through 60 floors of an immense tower. Gilgamesh comes equipped with a sword, which he can use to defeat monsters, and a shield, which can be used to block magical attacks. The monsters get progressively more difficult as the game progresses, beginning with simple slimes and culminating with Druaga himself. Each floor consists of a maze filled with monsters, and a randomly placed locked door leading to the next level. The player must navigate through the maze to find a randomly placed key that unlocks the door. In addition, each floor contains a hidden treasure, which appears once the player has performed a specific requirement. The player's starting position is also randomly determined; however, the hidden treasure always appears in the same position the player starts from when revealed. The mazes themselves are not random, but there are various predetermined patterns. Some of the treasures are merely helpful items, some are detrimental, and some are essential to completing the game including the Blue Crystal Rod, the game's most important item; without it, Druaga will not appear and the player will be forced to return to an earlier floor, known as "zapping". Players may also lose a life in a number of ways:
*Running into an enemy without the sword.
*Being attacked by an enemy's powers or weapons.
*Getting burned by the dragon's fire.
*Running into a will o' wisp without a ring obtained.
*Running out of time completely.
*Attempting to attack Ishtar or Ki on the last floor.
*Breaking a wall on the last floor.
*Running into an enemy with the Hyper Armor obtained after having absorbed a spell without the shield.
The regular enemies are slimes, magicians, ghosts, knights, lizard men, ropers (which look like huge blobs with tentacles), and dragons (the main being Quox).
In the third ''Namco Museum'' game, there is a small handbook explaining how to get the treasures. There is also a hidden version far more difficult than the regular named "Another Tower" and an extra version named "Darkness Tower". The treasures (save the first one) are all altered in how to get. In the museum's library, there are three books containing illustrations of the game's characters. The Namco Museum DS version does not have a physical handbook, but the actual game does feature a "hint mode" for getting the treasures.
On some early releases of the arcade version there is a glitch that makes the last level unbeatable.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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